After dying, Sion reanimates with decaying Health, gaining fast attacks that heal and deal max Health damage.
Sion charges a massive swing that knocks up and stuns enemies if fully charged.
Sion shields himself, then reactivates to deal magic damage nearby; killing enemies permanently increases his max health.
Sion fires a shockwave that damages, slows, and reduces Armor; hitting a minion knocks it back to affect enemies it passes through.
Sion charges forward, ramping speed and steering slightly, to knock up enemies on collision.
Play as a tanky initiator and poke threat; use your E for safe harass and your ultimate to start fights or catch overextended enemies.
Use your passive to trade aggressively early; dying in a good position lets you keep pushing or secure kills.
Max E first for poke and slow in ARAM; it's great for harassing under towers.
Build tanky with Heartsteel or Sunfire to maximize your health scaling and sustained damage.
Use your ultimate to engage or peel; aim it down narrow ARAM paths for easier hits.
Save your W shield for burst damage or to absorb poke before engaging.
E > Q (charge) > auto > W (pop) for a full poke and trade rotation.
R > Q (charge) > W > auto for a long-range engage and lockdown.
W (shield) > E > Q (charge) > auto to trade safely and disengage.