Malphite gains a shield equal to 10% of max health that recharges after a few seconds without taking damage.
Malphite fires a ground shard that damages and steals Move Speed from the target for 3 seconds.
Malphite's attacks create aftershocks in a cone for a few seconds after activating Thunderclap.
Malphite slams the ground, dealing magic damage and slowing enemies' attack speed briefly.
Malphite dashes to a location, damaging and knocking up all nearby enemies.
In ARAM, Malphite excels as a tanky initiator or AP burst mage. Focus on landing game-changing ultimates to win teamfights, and build defensively or offensively based on your team's composition.
Build full tank or AP based on team needs; tank is safer in ARAM.
Use your passive shield to absorb poke before engaging.
Save your ultimate for key targets like carries or to counter enemy engages.
Max Q for poke and slow, or E for armor shred against AD-heavy teams.
Buy Guardian's Horn early for sustain and damage reduction.
Q > auto for poke and slow, then disengage.
R > E > W > Q to lock down and burst a target.
Flash > R for surprise engages when enemies are grouped.