Jhin's fourth shot always crits and deals bonus execute damage, granting Move Speed on crits.
Jhin throws a bouncing grenade that hits up to four enemies, dealing more damage after a kill.
Jhin fires a long-range shot that pierces minions and roots champions recently damaged by him or his allies.
Jhin places an invisible trap that slows and damages enemies when triggered, and blooms on champion kills.
Jhin channels to fire 4 long-range shots that pierce minions but stop on the first champion hit, slowing and executing them; the 4th shot critically strikes.
Jhin excels as a long-range poke and executioner in ARAM. Stay at max range, use your abilities to control space, and finish off low-health enemies with your ultimate and fourth shot.
Use your traps (E) to scout bushes and control key chokepoints on the Howling Abyss.
Save your ultimate (R) to pick off low-health enemies or to start fights from a safe distance.
Position carefully-Jhin has no escape, so stay behind your team and use your range to poke.
Buy boots early to help dodge skillshots and reposition in the narrow ARAM lane.
Your fourth shot (passive) deals bonus damage-use it on squishy targets or to secure kills.
W (Deadly Flourish) after a teammate's CC or your trap root to chain stun and follow up with Q (Dancing Grenade).
Q > auto (4th shot) > W for a quick burst combo on isolated targets.
Ultimate (R) > W to snipe and root fleeing enemies from long range.