First basic attack on a target deals bonus damage based on their current health, with a cooldown per enemy.
Jarvan IV thrusts his lance, reducing enemy Armor, and pulls himself to his Standard, knocking up enemies.
Jarvan IV shields himself and slows nearby enemies.
Jarvan IV places a flag that damages enemies on impact and grants attack speed to nearby allies.
Jarvan IV leaps to a target, creating an impassable arena around them and damaging nearby enemies.
Jarvan IV excels as a tanky initiator in ARAM, using his E-Q combo to engage and his ultimate to trap enemies for team follow-up. Focus on peeling for carries and absorbing damage rather than dealing burst.
Use your E to scout bushes and check for ambushes in the narrow ARAM map.
Build tanky items like Sunfire Aegis to survive longer and deal consistent damage in teamfights.
Maximize your W shield by engaging with E-Q combo to absorb poke damage.
Coordinate your ultimate with teammates' AoE abilities for maximum crowd control.
Prioritize buying health and resistances over damage to stay relevant in extended fights.
E-Q combo to gap close and knock up enemies, then follow with W for shield and slow.
Ultimate (R) to trap enemies, then use E-Q to engage on trapped targets.
Flash + E-Q for surprise engages when enemies are out of range.
W then E-Q to shield yourself before diving into the enemy team.