Allies gain Move Speed moving toward Janna, who deals bonus magic damage based on her Move Speed.
Janna charges a tornado that grows over time, then launches it to knock up and damage enemies in a line.
Janna summons Zephyr, gaining bonus Move Speed and ghosting, then fires it to damage and slow an enemy.
Janna shields an ally or turret, absorbing damage and boosting their Attack Damage.
Janna creates a storm that knocks back enemies and then heals nearby allies over time.
Play as a backline enchanter, focusing on peeling for carries with shields, slows, and knock-ups while using your ult to disrupt enemy engages and protect your team.
Use your Q (Howling Gale) to interrupt enemy engages or channeled abilities like Katarina's ult.
Save your E (Eye of the Storm) for your ADC or tower to block poke damage in lane.
Position yourself behind your team to safely peel with W (Zephyr) and R (Monsoon).
Max E first for stronger shields and better poke mitigation in ARAM's constant fights.
Use R (Monsoon) to knock back divers or separate the enemy team for picks.
W (Zephyr) slow into Q (Howling Gale) knock-up for easy follow-up CC.
E (Eye of the Storm) on ally before they engage to absorb damage and boost their attack.
R (Monsoon) to push enemies away, then Q to secure disengage or peel.