Ivern creates groves on jungle camps, freeing them for gold and XP after they grow.
Ivern roots an enemy and lets allies dash to the target.
Ivern creates a brush patch where he and nearby allies deal bonus magic damage on attacks.
Ivern shields an ally; the shield explodes after a delay, slowing and damaging nearby enemies, or refreshes if it hits none.
Ivern summons Daisy, a controllable Sentinel ally that fights for him.
Play as a backline enchanter and peeler, using Brushmaker for bush control and Triggerseed for poke/shielding. Position safely and let Daisy absorb damage while you enable your carries.
Use Brushmaker (W) to grant vision and control bushes in the Howling Abyss, denying enemy stealth and providing safety for your team.
Rootcaller (Q) can snare enemies through minions or terrain, so aim it at the front line to lock down priority targets.
Daisy! (R) can be used to tank tower shots and peel for carries; reposition her with R to block skillshots.
Max E (Triggerseed) first for consistent poke and shield utility in ARAM's constant teamfights.
Build enchanter items like Moonstone Renewer and Ardent Censer to amplify your team's sustain and damage.
Q > auto-attack to dash to rooted target for quick engage or escape.
E > W > Q: Shield an ally, place brush for vision, then root an enemy for follow-up.
R (Daisy) > Q: Send Daisy to tank and root enemies, then use Q on a different target to chain CC.