Gnar builds Rage in combat; at max Rage, his next ability transforms him into Mega Gnar with bonus durability and new spells.
Boomerang Throw: Throws a boomerang that damages and slows enemies, reducing cooldown if caught. · Boulder Toss: Hurls a boulder that damages and slows nearby enemies, reducing cooldown when picked up.
Hyper: Attacks and spells build hype, dealing bonus damage and granting Move Speed. · Wallop: Mega Gnar slams the ground, stunning enemies in an area.
Hop: Gnar leaps to a location, bouncing off enemies to travel further. · Crunch: Mega Gnar slams down, damaging all nearby enemies.
Mega Gnar slams enemies in a direction, slowing them and stunning those who hit a wall.
Gnar excels as a versatile tank/bruiser in ARAM, alternating between ranged poke in Mini form and disruptive CC in Mega form. Focus on building rage safely, then engage with Mega Gnar's crowd control to lock down enemies for your team.
Build tanky items like Heartsteel and Sunfire Aegis to survive and deal damage in ARAM's constant fights.
Use your E (Hop) to dodge skillshots and reposition quickly, especially when Mega Gnar is about to transform.
Save your W (Wallop) stun for key targets like enemy carries or divers to peel for your team.
Manage your Rage bar carefully-transform into Mega Gnar near bushes or when engaging to maximize CC and burst.
In ARAM, poke with Boomerang Throw (Q) in Mini Gnar form to harass and farm safely from range.
Mini Gnar: Q (Boomerang) > auto-attack > W (Hyper) proc for kiting and damage.
Mega Gnar: W (Wallop) stun > Q (Boulder) slow > R (GNAR!) to knock enemies into walls for extended CC.
Engage combo: E (Hop) onto enemy > transform into Mega Gnar > W stun > R knockback > Q slow.
Poke and disengage: Q (Boomerang) > E (Hop) backward to create space while slowing enemies.